![]() ![]() Typing in another set of info with 1 allows you to define 2 models into one field, however BOTH models WILL be attached together so be careful! You MUST NOT do this for two different enemies!įor. Note 1 - the "0" after the MODEL and SKIN definitions are simply the model's index number. (Usually I keep all 3 at the same value so it's just a simple size increase but if you want it stretched in any way, you warp it to your needs). PATH is the name of the folder, MODEL is the model's name (EXACT NAME NEEDED OR IT WONT RENDER), SKIN is the name of the Model's texture (AGAIN, NAME NEEDED EXACTLY) and the Scale is just to scale it. Inside them define your PATH, MODEL, SKIN and SCALE definitions. This just tells the game "HEY I'M A MODEL!!!" After that, add a name! So how do you attach the model? That's where the next text file comes in, MODELDEF.txtįirstly open it up with a MODEL definition. md3 and your "skin" image for said model into the models folder. Retrieved 19 June 2023.For the DECORATE.txt file, fill it in like how you would normally add a monster to DooM.
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